

There’s an argument to be made that the series first went wrong all the way back in Sonic Adventure, that it never should have gone all the way into a 3D world in the first place. Complicating this process usually makes it less fun. Blazing through a level at top speed is even more fun.


The appeal of the Sonic games has always been a simple thing. Otherwise it’s always looking square at the hero, 90 degrees to one side or the other, and frankly this is how it should be. The camera gets a little happy here and there in the Modern Sonic levels, just for extra effect. Three top investment pros open up about what it takes to get your video game funded.ģDS Generations doesn’t do too much with a shifting 3D perspective.
