
At least, that's how you could do it in VX, so. (If using Numbered Switches, turn switch #y OFF)Īnd so on. (If using Numbered Switches, turn switch #x OFF) Show Choices: Read how it's Done, Cash in Medals Or if you want the NPC just to hand out things in ascending order of cost, make several pages with SelfSwitches or Numbered Switches that switch to the next page when one item is paid for, and each page has a shop process where only the current "tier" of item is available. Text: "Hello, I exchange your Dragon Medals for Prizes!" All that being said, I'd use a mini event system. Collecting all the Mini Medals will net you about 10 different items in total, some of it even being the best. Throughout the game youll often find Mini Medals in hard to reach places which can be exchanged at the Minikins Dominion for rare loot. A staple in the Dragon Quest franchise is the Mini Medal Sidequest.


Also, not using XP, I can't say how an event would be done, nessecarily. Dragon Quest XI: Echoes of an Elusive Age may be a brand new, modern entry in.

Well, not being a scripter, me saying I don't think a script is needed is sort of useless, but I don't think a script is needed.
